You don't need to have a subscription with Navigraph because this package installs an October 2013 Navigraph database which has all the information you need to perform a flight. But if you want to keep your database up to date you will need a subscription with Navigraph (click here to get it).
FeaturesCarenado G1000-Load a departure procedure (SID)-Load an arrival (STAR)-Load an approach (RNAV, ILS, VOR, etc.)-Normal and Emergency Checklist on screen.-TAWS and TCAS with visual and audible alerts.-MFD map with traffic, topo and terrain awareness display option.-MFD Weather radar operative-Inset map with traffic, topographic and terrain awareness option.-Fully customizable (AUX page included).-3 different wind option display.-Multicolor screen displayVNAV feature operativeUpdatable databaseAIRAC cycle 1310 (October 2013) includedCustomizable panel for controlling windows transparency, instrument reflections and static elements such as wheel chocks and sights props.Real behavior compared to the real airplane. Real weight and balance.Tested by real pilots.
Included in the package5 HD liveries.1 HD Blank liveryC172 Emergency Checklist PDFC172 Normal Procedures PDFC172 Performance Tables PDFC172 Reference PDFCarenado G1000 manual PDFRecommended Settings PDFG1000 with Navigraph updatable database featureAIRAC cycle 1310 (October 2013)
NOTE : You don't need to have a subscription with Navigraph because this products comes with an October 2013 Navigraph database which has all the information you need to perform a flight. But if you want to keep your database up to date you will need a subscription with Navigraph (click here to get it).
FeaturesProLine21 system featuring:Two navigation modes: VNAV and NAVFlight plan creation based on real proceduresWeather radar screenSituation awarenessTrafficSet different altitudes for different waypoints (VNAV)Navigraph database (AIRAC cycle 1310 (October 2013) included)Load a departure procedure (SID)Load an arrival (STAR)Load an approach (RNAV, ILS, VOR, etc.)HD quality textures (4096 x 4096)Real ground power unit (GPU) simulation feature (with volts indicator)Original HQ digital 3D stereo sounds.Complete back cabinCustomizable panel for controlling windows transparency, instrument reflections and static elements such as wheel chocks and sights props.Real behavior compared to the real airplane. Real weight and balance. Tested by real pilots.Realistic night lights effects on panel and cockpit.
I have both and removed UTL, because the time span between updates is too long. TG has much better looking aircraft and you can adjust traffic density with FSUIPC. In Europe you will find pretty much traffic (I don't know, how dense it will be in Asia). There are still bugs (missing textures - sometimes at one side of an airplane = Germania) and some airports with no traffic at all (LGAV), but I am very happy with TG and will not return to UTL.
I have both and would recommend UTL. For me, it worked out of the box and I always get nice traffic at any of my airports. I do not know how precise the flight plans are, but I am just looking for traffic the looks about right, not for precision. Frame rates are better for TG, but I think that's just a consequence of the missing traffic in the early-release version in general. If frame rates are an issue, simply lower traffic density. I personally am happy with UTL traffic between 10% at larger airports and 30% at smaller ones. Anything more looks too crowded to me anyway.
I second all of this. I got TG because of VoxATC and agree the models are nice. But I use UTL more often. There is more traffic, the interface is nicer, there is support, and it is easy to use. The really nice thing about UTL is there are hotkeys to increase and decrease traffic levels so you can adjust if your frame rates are suffering. I think TG might be traffic program to beat in the future, but don't think it is there yet.
If TG matures, I may jump to it. TG would have to have an easier method to add plans and liveries than UTL. That would be a major consideration for me. Otherwise, UTL is good enough for the 2018 version of me. 10 years ago, I would have never said that. I had hundreds of custom traffic bgl's in my sim.
At the terminal or any other airport it's only the same. Performance is also not any better with the lesser models. Then if you want to update your traffic or swap out models and liveries, sure you can with both (UTL is easier imo) but with TG you are still stuck with those brutal schedules.
I've used UTLive since day one of P3D simming, and I will continue to do so, along with PSXseecon traffic. I don't care much about schedule accuracy, and I can easily modify models and assignments as necessary to make things as realistic as possible. I'll often leave UTLive on at the gate before taxi and after landing, but run PSXseecon the rest of the time. I've also installed BVAI aircraft and replaced a lot of outdated liveries in UTLive, and I can't be happier. My big hope for AI in P3D is that some utility will emerge in the future that will allow us to manage traffic flows in and out of airports, as well as how aircraft vacate runways. Other than that, I primarily use it for the eye candy, but there are times when the immersion factor goes through the roof as I fly with real traffic on approaches.
Although the X-Plane Simulator comes with it's own built in traffic system (A.I.). It is by all accounts quite a very basic way of bringing traffic into your airport environment and is limited in it's scope. Let us be realistic here in that empty airports are really boring, and don't reflect the hustle and bustle of the real world environment, unless you are in the middle of a pandemic, but we are (almost) now back to normal.
Over the years WT3 has been far more ambitious than the other Traffic tools because it has a very large but talented community base behind it. So aircraft are far more up to date and are modeled with mostly the newer NEW-GEN aircraft and far more aircraft types including GA and Private Jets, and the quality detailing is far better of all the three traffic applications. Over the years particle effects for contrails (wing/engine), tire smoke and afterburner flame have all been added into the basic aircraft designs...
GA traffic now not fly into mountainous terrain as bad as before, and for a bit of fun then go and search out for GA planes that will now often do "touch-and-gos" at airports that aren't busy. Finally in bad weather GA planes especially light props will often not fly as often as in and about 85% of them will stay parked or grounded. Again related to seasons.
If you had the time, it was brilliant fun to watch these patterns eventually sort themselves out. Usually it would take an hour or so to work itself through all the traffic build up... and you would be just about to give up on an aircraft in a forever hold, and it would then be given clearance to land... a sort of brilliant time-wasting but animated screensaver.
So again there is new separation logic (3.2) to try to order the aircraft into the landing phase more realistically and "Auto-Throttle" the traffic at busy airports so the traffic does not back up into the dreaded holding patterns. Also there is also the need to keep the realistic separation distances between the larger and smaller aircraft types. And it looks like it is far, far more better overall in this aspect, but there are still too many go-arounds in my eyes as there was before, another curse to refine. Back-tracking logic is also improved.
The biggest change is the not officially noted area in this v3.5 update... framerate. I changed to TrafficGlobal for several reasons, even though being a total WT convert. Traffic was created instantly in TG, of which you still have to manually generate the traffic here in WT3.5, and that is still a slow process.
In fact when you generate your route it will take a good few minutes (even up to 5 Min) for all the traffic to spurn all their departure and arrival routes. So don't take that initial empty view as if it was all you have in active traffic, as the airport will soon become very busy as the spurning takes effect.
Framerate was poor back then as well. There was always a niggling stutter on all the traffic, it drove me nuts, it felt like cycle or loop thing, but it was so annoying it felt the application was a bit unrefined. The stutter in v3.5 is gone and so has the framerate loss of around 5 fr, that with added in of the xEnviro pull of another 10 fr (average), created in using both applications, it caused an overall worse performance, again that was another reason I moved to TG, which had zero effect on the frame rate... okay then 0000.5 effect.
WorldTraffic is the oldest here, released almost a decade ago, but was always the best. Early on it was a serious complicated beast, but since version v3.0 it became a more accessible and far more easier to use traffic application. Here is the next major update in v3.5 (really should be noted as v4.0 with the extensive list of changes).
When flying out of a busy airport I turn down the saturation level. My first flight out of Heathrow using World Traffic was a lesson in itself. With 70% traffic volume dialed in there was still more than a dozen aircraft ahead of me waiting for take off clearance. I noted that if I clicked 'enter' to notify Tower I was ready for departure I was given immediate clearance and told to taxi into position. That meant sliding through all the other aircraft in the queue which sort of destroyed the realism. 2b1af7f3a8