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Maps are organized in groups of three (Group 1, Group 2, etc.) and are playable on a 5x5 grid, where each team is able to play on two of the five map locations. As of the last 3 weeks, every map will be playable on three locations in the 5x5 grid, in every one of the tournament formats. For example, maps that are part of Group 1 will be playable on 3 of the 5 grid locations. This allows a tournament user to group a team together and link for the same terrain type, as opposed to having to link two separate teams and three separate maps in some scenarios.
Each map features a total of 25+ building types (Strongholds, Stables, Cemeteries, Gem Mines, Watch Towers, Lighthouses, Jail, Dungeons, Airports, Airfields, Air Towers, Palaces, Tunnels, Ruins, Ranges, Weather Towers, Stadiums, and more). Each building also features a minimum of one resource that is used to produce a unit, such as a casket in a tomb for raising an Undead, or a blacksmith in a forge for making a smithy.
Maps are made up of tiles, and these are created in the maptool. The maptool contains a database of all tiles, and can be accessed by going to the map's list. Furthermore, each tile has a number which will determine its category. These categories are map-defining, and include:
There are many factors that have to be considered when creating a map, such as:
Map length
Map height
Map width
Number of cliffs
Stadium size
Number of starting towers
A map is a combination of terrain, road, and unit configurations. In terms of height and width, a map can be a 3x3, 2x3, 3x2, or 2x2 map. Each of these are represented by different number of plates. For example, a 2x2 map can be a 3x3 map with 1 plate on each side.
Terrain is where vehicles and buildings are built on. Usually terrain is built in a series of plates, and can either be built in the middle of the map or at different parts on the map. The plates in which the terrain is made are usually either vertical or horizontal, which affect how vehicles and buildings can be placed on them.
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