A non-profit organisation, the Bad News Game is an international initiative that follows the motto 'Free Press, Free People'. Since 2018, the Bad News Game has been a leader in the European Initiative Against Fake News, a European Commission pilot project run by OpenAIRE to tackle fake news with gamification and blended learning. The initiative has been replicated across Europe and beyond, and is a member of the international coalition (Bad News Brigade, B3n, and Good News Club) that addresses disinformation.
The Bad News Game is a fake news intervention aimed at building psychological resistance against online misinformation. The intervention is a theory-driven social impact game developed in collaboration with the Dutch media collective DROG and graphic design agency Gusmanson.
The game draws on the theory of psychological inoculation: just as exposure to a weakened strain of a pathogen triggers the production of antibodies to cultivate immunity against a virus, the same can reasonably be achieved with information. Specifically, the game forewarns and exposes players to severely weakened doses of the stategies that are used in the production of fake news to stimulate the production'mental antibodies' against misinformation.
The game is played for a number of rounds, each round lasting for a duration of one week. After each round, the game informs the player how many mental antibodies they produced by making them read the number of “Bad News” views (i.e., articles influenced by fake news) the player produced in the last round. The Bad News views are displayed to the player in the form of an increasing red bar graph reflecting a one week period.
We have previously developed the Bad News Game to test the effect of a “fake news vaccine” on exposure to misinformation. However, the intervention was based on the assumption that exposure would trigger the production of mental-antibodies to help cultivate immunity against fake news.
The Bad News Game stimulates the production of three different types of mental antibodies: “Booster”, “Sanitize” and “Damage”, which correspond with the three types of “Antibodies” in the theory of inoculation. It also introduces a new fourth type of mental-antibodies. These new “Damage” antibodies, which are triggered by credible news, are what those playing the game want.
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